Emute Lab @ Sussex

Experimental Music Technologies Lab

Category: Games

Research Fellow in Digital Humanities/Digital Performance

The Sussex Humanities Lab in collaboration with the School of Media, Film and Music at the University of Sussex wishes to appoint a fixed-term (4-year) fellowship (Research Fellow) in Digital Technologies/Digital Performance. While based in the School of Media, Film and Music, the appointee will work across the Sussex Humanities Lab in collaboration with colleagues in History, Art History & Philosophy, Informatics, and Education and Social Work.

The ideal candidate will have a demonstrable track record of work in performance technologies as a theorist and/or creative practitioner, with clear evidence of technical expertise in all cases. Candidates with knowledge of one or more of the following:  creative software (e.g. SuperCollider, Max/MSP or Pure Data), app development, graphic and games programming (e.g. OpenGL, Unity), physical computing, are particularly encouraged.

Further information on Sussex Jobs

A PDF with the job description can be downloaded here: Research Fellow in Digital Humanities/Digital Performance 226

Tom Betts: The Sublime in Computer Games: Procedurally Generated Audiovisual Worlds

:::: Friday, March 20th, 2-4pm, @ Recital Room, Falmer House 120 ::::

In this seminar, musician and game designer Tom Betts will present his research and talk about the role of the sublime in the production of audiovisual digital work. He will briefly describe the history of the sublime and how it can be located in contemporary digital art and audio. He will describe how software can be programmed to generate these experiences, and present states where the digital world appears boundless and autonomous. The talk will describe the concept of the digital sublime as developed through the writing of Kant, Deleuze and Wark, music by artists such as Jem Finer, La Monte Young and Autechre and on video games such as Proteus, Minecraft and Love. Tom will describe how he employs computer code as an artistic medium to generate the sublime, generating audiovisual environments that explore permutational complexity and present experiences that walk the margins between confusion and control.



Tom Betts, aka Nullpointer, is an artist, academic and coder. He’s been a lecturer, designer, published musician, professional artist, warlock… Tom has just completed his PhD investigating the digital sublime in videogames. As part of this research he developed three games exploring the ideas of permutation and generativity in audiovisual game spaces. He is the lead programmer at game development studio Big Robot, who successfully Kickstarted the game “Sir, You Are Being Hunted” and developed the project through early access and Steam digital distribution. For a while he was a published musician and worked on a range of projects including setting up an automated generative radio station and touring with his band Weevil. He has performed with his software and delivered talks at international venues such as DIGRA, FreePlay, UNITE, Sonar, Rezzed and Indievelopment. He has also designed commercial interactive work for the Tate, V&A and Southbank Centre. He really likes generative systems, drinking coffee, watching films where nothing much happens and quite likes ironing.


The event will be followed with performances by the Icelandic S.L.A.T.U.R collective of experimental contemporary composers.


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