Emute Lab @ Sussex

Experimental Music Technologies Lab

Month: April 2015

Physical Computing Workshop

:::: Wednesday, June 10th, 2-7.30pm @ Digital Humanities Lab ::::

The Informatics and Music departments have joined forces to provide two physical computing workshops in the 2015 spring term. The focus is on input-processing-output mechanisms in micro-robot building, using the Arduino platform. In the first workshop in March we built robots that exuded smell by being touched.

The second workshop is open for participation, and here we will focus on modular robot-making, where participants build projects using sensors, motors and physical materials. The workshop will take place in the new Digital Humanities Lab (Silverstone Building) which is the physical lab for the Sussex Humanities Lab.

physical computing

The workshop leaders are:

Marianna Obrist (Interaction Design):
Sussex profile: http://www.sussex.ac.uk/profiles/328262
Personal page: http://obrist.info/wp/

Chris Kiefer (Informatics):
Sussex Profile: http://www.sussex.ac.uk/profiles/208667
Personal page: http://luuma.net

Alice Eldridge (Computer Music):
Sussex profile: http://www.sussex.ac.uk/profiles/127749
Personal page: http://ecila.org

Thor Magnusson (Music):
Sussex profile: http://www.sussex.ac.uk/profiles/164902
Personal page: http://www.ixi-software.net

 

 

The International Conference on Live Coding

::::  13-15th July @ University of Leeds, UK ::::

The MIPTL is organising the first International Conference on Live Coding in collaboration with by ICSRiM in the School of Music, University of Leeds. This is part of our two-year AHRC funded Live Coding Research Network.

The ICLC conference will take place over three days and include paper presentations, demos, concerts and algoraves.

ICLC header

Brighton Modular Meet

:::: Saturday, May 29th, all day @ Creativity Zone ::::

The yearly Brighton Modular Meet organised by Andrew Duff will take place on May 29th in the Creativity Zone at the University of Sussex. Here, modular synth buffs from across the country convene for a day of showcasing, discussing, and experimenting.

A modular synth concert is planned for the evening. Further info on that later.

Brighton Modular Meet

Phantom Terrains with Daniel Jones

:::: Wednesday, April 15th, 2pm @ Recital Room, Falmer House 120 ::::

Daniel Jones is an artist and software engineer whose work explores new ways in which sound and technology can illuminate our understanding of the world, producing large-scale sculptural sound installations and systems that translate patterns and processes into musical forms. Daniel will discuss two recent works — Living Symphonies, a touring outdoor piece that grows in the same way as a forest ecosystem, and Phantom Terrains, a platform that enables its hearing-impaired wearer to hear the surrounding landscape of wifi networks — and argues that these  two  seemingly disparate outputs inhabit the same creative spectrum.

Daniel Jones

Short biography:

Daniel Jones is an artist and software engineer whose work explores new ways in which sound and technology can illuminate our understanding of the world. This manifests itself in both scientific and artistic output: he has published work on process composition, creativity theory, systems ecology and artificial life, and exhibits his sound work internationally, harnessing algorithmic processes to create self-generating artworks.

Recent works include Phantom Terrains (with Frank Swain, 2014), a platform for ubiquitous sonification of wireless network landscapes; Living Symphonies (with James Bulley, 2014-), a landscape sound work that grows in the same way as a forest ecosystem; Global Breakfast Radio(with Seb Emina, 2014-), an autonomous radio station that broadcasts live radio from wherever the sun is rising; The Listening Machine (with Peter Gregson, 2012), a 6-month-long online composition which translates social network dynamics into a piece of orchestral music, recorded with Britten Sinfonia and commissioned by the BBC/Arts Council’s The SpaceVariable 4 (with James Bulley, 2011), an outdoor sound installation which transforms live weather conditions into musical patterns; Maelstrom (with James Bulley, 2012), which uses audio material from media-publishing websites as a distributed, virtual orchestra; Horizontal Transmission (2011), a digital simulation of bacterial communication mechanisms; and AtomSwarm (2006—2009), a musical performance system based upon swarm dynamics.

Daniel’s engineering work includes Chirp, a platform and iOS app for sharing information over sound, shortlisted for the Design Museum’s Designs Of The Year; the 3D audio engine for mobile games Papa Sangre and The Nightjar, nominated for two BAFTAs including “Audio Achievement”. He co-ordinated the technical infrastructure for The Fragmented Orchestra, winner of the prestigious PRSF New Music Award 2008, and was more recently a fellow on the Mozilla Webmaker programme.

Fields – Tim Shaw and Sébastien Piquemal

:::: Thursday, April 9th, 1.20pm @ Meeting House, University of Sussex ::::

NOTE: Please bring a networked device – a computer, phone, tablet, etc.

In this piece, Sébastien and Tim explore mobile technology as a medium for sound diffusion. Audience members can join in by simply connecting to a specific website with their mobile phone, laptop or tablet. The connected devices become an array of speakers that the performers can control live, resulting in an omni-directional sonic experience. This project provides an alternative method for sound spatialisation as well as offering new ways in which audiences can engage in sonic works. Fields has been performed in Helsinki, Berlin, Athens, Lisbon and Newcastle.

Further information: tim-shaw.net/fields_/

In a workshop afterwards, Tim and Sebastien will introduce participants to using Fields as a performance or installation tool. We will cover technical aspects such as setting up, configuration and customisation of the system. We will also share experience gathered from a year of composing for tiny mobile phone speakers, trying different audience configurations and dealing with latency and other technical limitations. The workshop will allow for participants to create their own work using Fields and will culminate in a listening session and an open discussion.

Fields Fields

Tim Shaw

Tim Shaw has worked internationally as a professional composer, performer, sound designer and researcher. His practice incorporates diverse approaches to sound capture and processing, and includes creating immersive and site responsive sonic installations. His compositional methods include field recordings, synthesized sounds and live electronics, providing a wide scope for creative diversity. At the heart of his work lies a concern with the auditory reflection and mirroring of real world environments through sound and technology. He is currently studying a PhD in Digital Media at Culture Lab alongside managing Newcastle based record label Triptik. Tim has created commissions for Warp Records, The British Council, The British Science Association, Pacitti Company, Tender Buttons and Transform Festival.

Sébastien Piquemal

Sébastien Piquemal is a computer engineer, obsessively exploring the artistic capabilities of machines. After working several years as a full-stack web developer in Helsinki, Finland, he decided to dedicate himself fully to making music. Since then, he has been an active contributor to the open-source software community, leading various projects such as WebPd (Pure Data patches running in the web browser). As a lover of Jazz and improvised music, Sébastien is seeking new ways to place human interaction at the core of live music. He is presently doing a MA degree in sound in new media at Media Lab Helsinki.

Interactive Music Theatre / Hertzian Field #1

:::: Monday, April 6th, 11am, @ Creativity Zone, Pevensey III ::::

Thanos Polymeneas-Liontiris / Stephanie Pan

(Research in progress) A study in interactive music theatre: In this first experiment of Thanos’ research on interactive music theatre, he is embarking on an exploration of the voice. Aided by improvisation as well as by fully written score, we have considered the instrument’s range, colours, and expressive possibilities. Moreover, this first study engaged with the subject of audience interaction beyond the traditional operatic setup.

Stelios Manousakis / M.Eugenia Demeglio

Hertzian Field #1

Hertzian Field #1 is an augmented reality surround sound environment that sonifies the dispersal of radio waves in a space caused by bodies and movement. The first of a series of pieces to come, this environment features an innovative interaction system inspired by an obscure surveillance technique. “We make wide daily use of electromagnetic radiation and depend on it increasingly to wirelessly transmit and receive information of all sorts, for all sorts of uses. Apart from carrying and distributing our data, wireless communication has a side effect: it conveys physical information about space and our own bodies as we move unawares through turbulent rivers of radio waves.”

Hertzian Field

Who:

Stelios Manousakis is a composer, performer, sound artist, and researcher, currently based in The Hague. He operates across the convergence zones of art, science, and engineering / composition, performance, and installation / the rich tradition of western sonic art and ‘digital folk’ idioms.

M.Eugenia Demeglio (IT/UK) is a maker and educator. She is an Associate Lecturer: Dance at Falmouth University and a freelance maker based in Brighton. Her practice includes move­ment and impro­vi­sa­tion per­for­mances, instal­la­tions, participatory events, videos, com­mu­nity projects and (body) sculp­tures.

Stephanie Pan (USA/NL) is a singer and multi-instrumentalist, performance artist, and maker based in The Hague, specializing in experimental music, new music, and experimental theater. Her work is rooted in the search for pure communication; finding contact with the audience stripped of expectations and distractions, which speaks beyond the conventional limitations and constructs of language. Her work is visceral, passionate and intense, often exploring the limits of the voice and body.

Thanos Polyemenas-Liontirs (GR/UK) is a composer, performer and sound artist. His practice comprises computer-aided compositions, interactive audiovisual installations and interactive music for dance, theater and multimedia performances. He is currently a PhD candidate at Sussex University researching on the development of audience immersive and interactive music theatre.  Stephanie Pan

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